Shotguns - Weapon Information
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Shotguns - Weapon Information
Shotguns are powerful close range weapons. These weapons typically deal very high damage at close range but at the expense of less accuracy over larger distances. All shotguns fire eight projectiles per shot (with the exception of the Geth Plasma Shotgun which fires three) and benefit from a short range bonus of 100% at point-blank
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AT-12 Raider
Manufacturer: Batarian
Fire Mode: Semi-Automatic
Default ammo: 2 shots per clip
Carried by the batarian military's notorious Special Intervention Unit, the Raider is a semi-automatic shotgun that loads slowly but fires rapidly, with tremendous force. Short-range even for a shotgun, the Raider has a large pellet spread. Rather than eliminating recoil, its integral compensators instead make it predictable and vertical.
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Disciple
Manufacturer: Asari
Fire Mode: Semi-Automatic
Default ammo: 4 shots per clip
Originally handcrafted for the exclusive use of justicars, the Disciple Shotgun's schematics were finally released to asari commandos after centuries of negotiation. The Disciple uses shells packed with microscale submunitions to deal staggering amounts of damage. Even shielded enemies are stunned by the force of a blast from this weapon.
**
Graal Spike Thrower
Manufacturer: Krogan
Fire Mode: Charged Semi-Automatic
Default ammo: 3 shots per clip
The Graal is one of a long line of krogan weapons used to hunt thresher maws. Its ammunition consists of oversized flechettes meant to pierce thresher hide and create deep wound channels leading to massive blood loss. For additional firepower, the weapon is double-barreled, and, as a last resort, possesses blades to cause internal injuries if the wielder is swallowed by the thresher. Using a Graal on a humanoid target has predictably grisly effects. Its shots can be charged for more damage.
**
M-11 Wraith
Manufacturer: Unknown
Fire Mode: Semi-Automatic
Default ammo: 2 shots per clip
The Wraith is favored among mercenaries, pirates, and slavers in the Terminus systems. Its high-impact damage and sturdy construction make it a popular "quick-draw" shotgun. A variant of the M-22 Eviscerator, demand for the Wraith is higher than ever, even though the weapon is banned in Citadel space. In order to lighten its weight, the Wraith holds fewer shots than the Eviscerator.
**
M-22 Eviscerator
Manufacturer: Human
Fire Mode: Semi-Automatic
Default ammo: 3 shots per clip
The Lieberschaft 2180 shotgun, or "Eviscerator," is of human civilian design and has a unique ammunition generator. Where most modern firearms shave off chips or pellets from an ammunition block, the M-22 shaves off serrated metal edges designed to fly aerodynamically. This dramatically improves its armor-piercing capabilities, and its tight grouping ensures lethality at longer ranges than standard shotguns. This design violates several intergalactic weapons treaties, so the M-22 is not distributed to militaries.
**
M-23 Katana
Manufacturer: Ariake Technologies
Fire Mode: Semi-Automatic
Default ammo: 5 shots per clip
Manufactured by Ariake Technologies, the Katana is a common mercenary weapon, and is also popular on colonies with Varren infestations. It's deadly at short range, but ineffective at long range.
**
M-27 Scimitar
Manufacturer: Ariake Technologies
Fire Mode: Automatic
Default ammo: 8 shots per clip
Manufactured by Ariake Technologies, the Scimitar features twin mass effect generators, giving it a more rapid rate of fire than a traditional shotgun. This weapon was created for the Eclipse mercenary band, but is rapidly becoming popular with Blood Pack Trooper mercs as well.
**
M-300 Claymore
Manufacturer: Krogan
Fire Mode: Single Shot
Default ammo: 1 shot per clip
The Claymore used to be a hard-hitting but poor-selling shotgun due to kickback problems snapping the arms of anyone but krogan firing the weapon. After a rehaul of its kinetic dampening system, the Claymore is being rolled out again. As a way to lure back customers, the gun's manufacturer has lowered the shotgun's selling price without skimping on its stopping-power.
**
N7 Crusader
Manufacturer: Systems Alliance N7 Program
Fire Mode: Semi-Automatic
Default ammo: 4 shots per clip
Bruised and bloody Alliance marines on Torfan attributed their survival against waves of batarian mercenaries to the precision and stopping power of the Crusader. With a design patterned on riot shotguns, this weapon has a moderate rate of fire that rewards careful aiming. Since this accuracy provides little room for error, the Crusader is primarily used by highly trained soldiers.
**
Reegar Carbine
Manufacturer: Quarian
Fire Mode: Automatic
Default ammo: 22 shots per clip
This electrical weapon improves upon the arc pistol's design by generating a sustained current on its target. This weapon is named for the quarian Reegar family, whose marines have served valiantly against the geth.
**
Venom Shotgun
Manufacturer: Salarian Special Tasks Group
Fire Mode: Charged Semi-Automatic
Default ammo: 4 shots per clip
The Venom shotgun was developed by the salarian Special Tasks Group to meet the unpredictable needs of those stationed in hostile areas. The double barrel fires ammunition that detonates on impact, while a third barrel below can be charged to fire a round of microgrenades. Given the nature of most STG assignments, the Venom was designed to force an exit strategy and was issued to teams whose primary objective was to extract compromised undercover operatives.
Shotgun Models
**
AT-12 Raider
Manufacturer: Batarian
Fire Mode: Semi-Automatic
Default ammo: 2 shots per clip
Carried by the batarian military's notorious Special Intervention Unit, the Raider is a semi-automatic shotgun that loads slowly but fires rapidly, with tremendous force. Short-range even for a shotgun, the Raider has a large pellet spread. Rather than eliminating recoil, its integral compensators instead make it predictable and vertical.
**
Disciple
Manufacturer: Asari
Fire Mode: Semi-Automatic
Default ammo: 4 shots per clip
Originally handcrafted for the exclusive use of justicars, the Disciple Shotgun's schematics were finally released to asari commandos after centuries of negotiation. The Disciple uses shells packed with microscale submunitions to deal staggering amounts of damage. Even shielded enemies are stunned by the force of a blast from this weapon.
**
Graal Spike Thrower
Manufacturer: Krogan
Fire Mode: Charged Semi-Automatic
Default ammo: 3 shots per clip
The Graal is one of a long line of krogan weapons used to hunt thresher maws. Its ammunition consists of oversized flechettes meant to pierce thresher hide and create deep wound channels leading to massive blood loss. For additional firepower, the weapon is double-barreled, and, as a last resort, possesses blades to cause internal injuries if the wielder is swallowed by the thresher. Using a Graal on a humanoid target has predictably grisly effects. Its shots can be charged for more damage.
**
M-11 Wraith
Manufacturer: Unknown
Fire Mode: Semi-Automatic
Default ammo: 2 shots per clip
The Wraith is favored among mercenaries, pirates, and slavers in the Terminus systems. Its high-impact damage and sturdy construction make it a popular "quick-draw" shotgun. A variant of the M-22 Eviscerator, demand for the Wraith is higher than ever, even though the weapon is banned in Citadel space. In order to lighten its weight, the Wraith holds fewer shots than the Eviscerator.
**
M-22 Eviscerator
Manufacturer: Human
Fire Mode: Semi-Automatic
Default ammo: 3 shots per clip
The Lieberschaft 2180 shotgun, or "Eviscerator," is of human civilian design and has a unique ammunition generator. Where most modern firearms shave off chips or pellets from an ammunition block, the M-22 shaves off serrated metal edges designed to fly aerodynamically. This dramatically improves its armor-piercing capabilities, and its tight grouping ensures lethality at longer ranges than standard shotguns. This design violates several intergalactic weapons treaties, so the M-22 is not distributed to militaries.
**
M-23 Katana
Manufacturer: Ariake Technologies
Fire Mode: Semi-Automatic
Default ammo: 5 shots per clip
Manufactured by Ariake Technologies, the Katana is a common mercenary weapon, and is also popular on colonies with Varren infestations. It's deadly at short range, but ineffective at long range.
**
M-27 Scimitar
Manufacturer: Ariake Technologies
Fire Mode: Automatic
Default ammo: 8 shots per clip
Manufactured by Ariake Technologies, the Scimitar features twin mass effect generators, giving it a more rapid rate of fire than a traditional shotgun. This weapon was created for the Eclipse mercenary band, but is rapidly becoming popular with Blood Pack Trooper mercs as well.
**
M-300 Claymore
Manufacturer: Krogan
Fire Mode: Single Shot
Default ammo: 1 shot per clip
The Claymore used to be a hard-hitting but poor-selling shotgun due to kickback problems snapping the arms of anyone but krogan firing the weapon. After a rehaul of its kinetic dampening system, the Claymore is being rolled out again. As a way to lure back customers, the gun's manufacturer has lowered the shotgun's selling price without skimping on its stopping-power.
**
N7 Crusader
Manufacturer: Systems Alliance N7 Program
Fire Mode: Semi-Automatic
Default ammo: 4 shots per clip
Bruised and bloody Alliance marines on Torfan attributed their survival against waves of batarian mercenaries to the precision and stopping power of the Crusader. With a design patterned on riot shotguns, this weapon has a moderate rate of fire that rewards careful aiming. Since this accuracy provides little room for error, the Crusader is primarily used by highly trained soldiers.
**
Reegar Carbine
Manufacturer: Quarian
Fire Mode: Automatic
Default ammo: 22 shots per clip
This electrical weapon improves upon the arc pistol's design by generating a sustained current on its target. This weapon is named for the quarian Reegar family, whose marines have served valiantly against the geth.
**
Venom Shotgun
Manufacturer: Salarian Special Tasks Group
Fire Mode: Charged Semi-Automatic
Default ammo: 4 shots per clip
The Venom shotgun was developed by the salarian Special Tasks Group to meet the unpredictable needs of those stationed in hostile areas. The double barrel fires ammunition that detonates on impact, while a third barrel below can be charged to fire a round of microgrenades. Given the nature of most STG assignments, the Venom was designed to force an exit strategy and was issued to teams whose primary objective was to extract compromised undercover operatives.
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» Sniper Rifles - Weapon Information
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» Heavy Weapons - Weapon Information
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