Assault Rifles - Weapon Information

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Assault Rifles - Weapon Information

Post by xshanex on Sat Feb 07, 2015 9:29 pm

Assault Rifles are a viable option for any class. Their consistent rate of fire and damage output makes them an appealing choice for most combat styles. Extensively used by factions across the galaxy, assault rifles generally offer mid-range stopping power, more accuracy than submachine guns, and overheat allowances larger than shotguns, pistols/heavy pistols, or sniper rifles.

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Adas Anti-Synthetic Rifle
Manufacturer: Quarian
Fire Mode: Automatic
Default ammo: 24 shots per clip
Named in memory of the quarians killed in the Morning War on the planet Adas, this weapon's electrical attack has been optimized for medium- to long-range firefights. Alliance marines take issue with calling it a "rifle" since, technically, it has no rifling in its barrel. The quarians shrug this off, as quarian weapon terminology rarely translates flawlessly into human languages.

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Cerberus Harrier
Manufacturer: Cerberus
Fire Mode: Automatic
Default ammo: 20 shots per clip
These Cerberus-modified Mattock rifles are fully automatic. Cerberus gunsmiths reined in the recoil issues, resulting in a gun that stays on target but delivers slightly less punch per round than a standard Mattock. As such, the weapon is typically utilized by Cerberus’s elite troopers who train constantly to make every burst count.

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Chakram Launcher
Manufacturer: Ama-Lur Equipment
Fire Mode: Charged Semi-automatic
Default ammo: 4 shots per clip
The fancifully named Chakram Launcher uses an internal fabricator to manufacture lightweight ammunition discs wrapped in holographic tracers. The discs explode on impact, sending shrapnel tearing through the enemy. Markings stamped on the gun's barrel are a shipping code created by its manufacturer, Ama-Lur Equipment. The code warns that the rifle must be assembled carefully, as it contains mixtures extremely volatile under pressure. This is why the Chakram Launcher requires thermal clips: without a way to dissipate the intense heat caused by its fabrication process, the rifle's circuitry would quickly destroy itself in a spectacularly lethal meltdown.

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M-7 Lancer
Manufacturer: Hahne-Kedar
Fire Mode: Automatic
Default ammo: 40 before cooldown (does not use Thermal Clips, so technically, has infinite ammo)
The M7-Lancer is a rare collector's item that was introduced shortly after the First Contact War. The Lancer has been refurbished by an unknown master weaponsmith, and it now uses the higher velocity rounds of today's weaponry. It does not need heat sinks, instead utilizing weapon heat-generation from an earlier era. Few of these finely crafted weapons are in existence.

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M-8 Avenger
Manufacturer: Elkoss Combine
Fire Mode: Automatic
Default ammo: 30 shots per clip
The Avenger is a common, versatile, military-grade assault rifle manufactured by the Elkoss Combine. It's accurate when fired in short bursts, and deadly when fired on full auto. The modular design and inexpensive components of the Avenger make it a favorite of military groups and mercenaries alike. The rifle has a reputation for being tough, reliable, easy to use, and easy to upgrade.

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M-15 Vindicator
Manufacturer: Elanus Risk Control Services
Fire Mode: Three-round burst
Default ammo: 24 shots per clip
A battle rifle that fires in three-round bursts. Favored by assassins and elite mercenaries, and deadly at any range. Manufactured by Elanus Risk Control Services for the Blue Suns mercenary group, the Vindicator is popular in the Terminus Systems.

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M-37 Falcon
Manufacturer: Systems Alliance
Fire Mode: Semi-Automatic
Default ammo: 6 shots per clip
This Alliance rifle launches 25mm mini-grenades. Lighter and more accurate than most grenade launchers, the Falcon burns through specialized ammunition as well as standard thermal clips. A field fabrication kit generates this ammunition, leaving the clips as the rifle's only limitation.

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M-55 Argus
Manufacturer: Unknown
Fire Mode: Three-round Burst
Default ammo: 21 shots per clip
The Argus is a high-powered rifle favored by senior C-sec officers. An excellent close-range weapon, its bursts of fire ensure ammunition conservation during lengthy conflicts. Other law-enforcement agencies across the galaxy are adopting the Argus as their standard rifle, as much for its intimidation factor as its suppression power.

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M-76 Revenant
Manufacturer: Unknown
Fire Mode: Automatic
Default ammo: 60 shots per clip
The M-76 Revenant unleashes a storm of high-velocity slugs. It has low accuracy but a high thermal clip capacity, and packs considerable firepower. This custom-made machine gun features technology not widely available. Protected against replication by sophisticated Fabrication Rights Management (FRM) technology, only the richest and most powerful warlords can afford the Revenant.

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M-96 Mattock
Manufacturer: Unknown
Fire Mode: Semi-Automatic
Default ammo: 16 shots per clip
Medium-range, semi-automatic rifle. The Mattock is a hybrid weapon with an assault rifle's low heat production and a sniper rifle's punch. Marksmen favor its increased power over that of an assault rifle to bring down hardened targets. Its lack of a full-auto setting is advertised as a feature rather than a shortcoming as it curbs a soldier's tendency to spray inaccurate fire under stress.

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M-99 Saber
Manufacturer: Systems Alliance
Fire Mode: Semi-automatic
Default ammo: 8 shots per clip
A heavy-duty semi-automatic rifle favored by only the most elite marksman, the M-99 Saber is jokingly referred to as "The Big Iron" for its sheer stopping power. Each M-99 Saber is designed specifically for its owner, making it one of the Alliance's more expensive weapons.

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N7 Typhoon
Manufacturer: Systems Alliance
Fire Mode: Automatic
Default ammo: 100 shots per clip
The Typhoon is a distinctive light machine gun featuring a face shield to protect the shooter from headshots. Its power and recoil are so notorious that it includes a high-tech kinetic reducer to fight muzzle climb. Since the reducer tries to limit all motion by the weapon, marksmen do not engage it while moving and instead reduce the recoil only while they are in cover.

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Phaeston
Manufacturer: Turian
Fire Mode: Automatic
Default ammo: 50 shots per clip
Named after a turian spirit of creation, the Phaeston was engineered to provide the best possible balance between accuracy and firepower in a machine gun. Each shot is tempered by kickback dampeners inside the shoulder stock, which lets the Phaeston pack more punch than other weapons its size without sacrificing precision. Its fully automatic fire and relatively light weight has turned the Phaeston into the turian infantry's primary go-to weapon.

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Striker Assault Rifle
Manufacturer: Krogan
Fire Mode: Automatic
Default ammo: 12 shots per clip
The Striker is a fully-automatic weapon that functions more as a grenade launcher than a rifle, firing high-impact slugs that detonate on contact. The weapon increases its rate of fire the longer the trigger is held, which is devastating if the weapon can be kept on-target. In an attempt to market the Striker outside of the Krogan DMZ, the gun was designed to be fired by non-krogan, but its recoil tends to off-balance smaller species. Enthusiasts point out that the target on the receiving end of a Striker has far worse things to worry about than its shooter's balance.
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